And should i use configs to make everything stronged to match its damage output, other weapons just become too weak to be useable.Ī bit of a side question, but is the demon trophy working fine in multiplayer? Like, is it fully synced? Sometimes it feels like i'm fighting empowered boss, hitting me for 60+ dmg while my friend is only taking 1-10 dmg per hit. Is Night's ray supposed to be this strong? It feels like it outclasses every other magic weapon of the same tier without ever running out of mana as long as you know what you are doing. What are the exact effects of the Demon Trophy? I've noticed bosses have about 3 times more damage and about 6 times more health, but are these the only effects? Is there a documentation or post with the full effect list? However, i have a few questions and i'd be delighted if you could answer them. I've just recently installed this and i love it a lot. Either way, Vector2.Distance() will work just as good! If this somehow doesn't work, then another idea would be to simply spawn the loot very close to the player.Įither way, this needs to be changed because if you kill the Desert Scourge or DoG, you shouldn't need to dig to get to the loot afterwards.ĮDIT: WHOOPS! Terraria is a 2D game, not 3D. Otherwise, you're going to need to do an additional loop to save the current positions of each boss segment just before the kill. If there's a PreBossKill method, then this should probably be done in there. Then spawn the loot at the origin of whatever is in the "segment" variable. Try this method: įloat curShortestDistance = 10000 (has to be an extremely high number that is unlikely to end up as the shortest point)ĭistanceToTest = Vector3.Distance(segment.position, player.position) When the boss dies, draw a vector from the origin of each boss segment to the origin of the player. I have an idea for spawning the worm loot close to the player.
0 Comments
Leave a Reply. |